![]() I have leaned, to come in at 140KIAS, full flaps, ACLS all on, and once real close to runway threshold, I put spoilers on, and chop power. MSFS has not much realism toward planes, flight characteristics, and the way the real world works. Stick controls AOA and line-up, while throttles control glideslope. ![]() This causes you to use more power/RPM for a given airspeed and improves response time of the engines to throttle movement. ![]() One other thing to try if you find that you are fast on final - deploy the speed brakes to full. I’m not sure how accurate the AOA geometry is in this sim as compared to real life. ![]() If you are too fast (lower red chevron lit) the attitude is more nose down and the wheels touch first, which generally increases the chance the hook skips over the wires and causes a “bolter”. If you are too slow at touchdown (upper green chevron lit), the aircraft attitude is cocked up from optimum and the hook will catch a wire before the wheels touch the deck, which starts to decelerate the aircraft and slams the aircraft into the deck harder. The yellow “donut” ensures the aircraft is at the correct AOA/attitude for its weight, which IRL ensures the wheels and hook hit the deck at the same time, giving the best chance to catch a wire. ![]()
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